Unity turn off shadows. Otherwise to disable shadows you can change the occlusion settings on your light source, and there are a lot of other things which go into the lighting system. My game relies on not having any shadows whatsoever as a core art mechanic, and shadows ruin the effect. If you want to completely get dir of shadows you can change all of your materials to use one of the Unlit shaders, but this might not actually be what you want as it will make everything look flat. I've tried going to all my assets and disabling shadows and shadow casting but I still get shadows. For a past game I had to choose between no shadow at all or shadows. Shadows don’t move when the lights move. shadows = ShadowQuality. Enable Cast Shadows by selecting On from the drop-down menu to enable or disable shadow casting for the mesh The main graphics primitive of Unity. I have a basic empty scene with light source and cube. Shadows add a degree of depth and realism to a Scene, because they bring out the scale and position of GameObjects that can otherwise look flat.
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