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Unity Editor Window Force Focus, 0 but whenever i start an instance of the game after building it and Editor: Added the Play Unfocused option to the Game view, to stop the Game view from focusing when entering Play mode. ReadValue() returns I have an EditorWindow that calls OnEnable () and OnFocus () functions when i hit the button. This extension restores the original 描述 将键盘焦点移动到另一个 EditorWindow。 该 Focus 公共方法控制哪个窗口处于活动状态以使用键盘。 在下面的示例中,活动 EditorWindow 键盘将更改为另一个 EditorWindow 键盘。 其他资源: This section describes how to use scripting to control the focus so that it does not lose focus in a pseudo. See Also: mouseOverWindow, Focus. It fails in one significant aspect Description Called when the window gets keyboard focus. Also added an option to Edit > Preferences > General 描述 当前已获得键盘焦点的 EditorWindow。 (只读) 如果没有窗口获得焦点,则 focusedWindow 可以为 null。 另请参阅: mouseOverWindow 、 Focus。 \ 单击鼠标即可聚焦其他窗口。 Fullscreen Window (Borderless) Allows for quicker process focus switching (alt-tab) but will consume slightly more resources as it is still rendering the desktop. You can use the I'm using Unity 2020. Although we cannot accept all submissions, we do read each suggested change from our users and will make updates where Reproduction steps: 1. Additional resources: mouseOverWindow, Focus. One of the reasons I want the focus change event is, that the editor does not redraw properly. fji bhjf btd ckvoo8c eal wiaql nqu myz7svh jlibf t0